﻿using System;

namespace Sizebox.CharacterEditor
{
	// Token: 0x0200026D RID: 621
	[Serializable]
	public struct SkeletonEditRotationOptions
	{
		// Token: 0x06000DC4 RID: 3524 RVA: 0x0006BB59 File Offset: 0x00069D59
		public void SetAxes(bool x, bool y, bool z)
		{
			this.invertX = x;
			this.invertY = y;
			this.invertZ = z;
		}

		// Token: 0x040012A3 RID: 4771
		public bool effectPairs;

		// Token: 0x040012A4 RID: 4772
		public bool invertX;

		// Token: 0x040012A5 RID: 4773
		public bool invertY;

		// Token: 0x040012A6 RID: 4774
		public bool invertZ;
	}
}
